A Review of Karen Collins's Playing with Sound: A Theory of Interacting with Sound and Music in Video Games
Sound is integral to videogames. It is something that anyone who has ever picked up a controller, sat down in front of their television, and booted up the console of their choice has experienced on many different levels. Even the familiar start-up jingles of consoles such as the Sony Playstation and Nintendo Gamecube are designed with specific intents. In her book Playing with Sound: A Theory of Interacting with Sound and Music in Video Games (2013), Karen Collins demonstrates that the primary function of sound in games is to enhance player interactivity with their chosen game world, all in the name of creating the most immersive experience possible.